In my opinion, gaming is all about bringing players together.īut that doesn’t mean we must lose sight of single-player experiences either or neglect their importance. Besides, the ability to team up with players across the globe is an enticing proposition especially since players can interact over the headset. With that in mind, online multiplayer does have its benefits. Whether that’s downloading DLC content or hopping on a server to play Apex Legends, there’s no escaping the influence online capability has had. Now, in little or no time at all, online is part of the staple fabric, entrenched in the DNA of the industry. In truth, gaming, in general, has evolved to incorporate online multiplayer. Nowadays, things are somewhat different, and times have changed. That said, back then, it brought players together. That may seem like an abstract and archaic concept in the modern day. The first was a solo campaign which acted as the primary source of interaction - supplemented by some form of offline multiplayer. ![]() Before online gaming became the immovable juggernaut, it is today, video-games typically had two redeeming features. ![]() We'll continue to provide you updates on the game as they become available.Sadly, the modern gamer may be unaware of split-screen, and its definition. You can learn more about Road Redemption by paying a visit to the game's official website. I imagine backers must be very impressed so far. Otherwise, the game is shaping up to be pretty awesome and once the physics get hammered out a bit more this could easily become one of the best competitive racing games on the market. Right now I think the only major gripe that any player might have is with the way the bikes move laterally across the road. The unpredictable nature of other players adds an entirely new dynamic layer to the overall replay factors, which is exactly what a game like this needs. The game, in fact, seems to be built to be an aggressive multiplayer experience. Imagine NASCAR on bikes with lead pipes.Īs for how well the game handles in split-screen. What's more is that the team is working on a mode where each player will have their own stable of NPC riders on their side to create a sort of meta-game where players will be competing against each other as well as the stable of other NPC riders in a multi-team race. That's right, Road Redemption will sport four-player split-screen options for local play as well as online multiplayer for people who like keeping the television all to themselves. ![]() So what does the traffic AI and crashes have to do with anything? Well, everything it adds a lot of immersion and atmosphere to the gameplay, as well as ratchets up the intensity of the race, especially with multiple players causing massive accidents all over the road. Traffic crashes feel way more impactful and the physics and visual aesthetics of the crashes look great. The traffic has also received a bit of tweaking – I haven't been able to play as much as I would like, but some of the changes to the way the traffic behaves are quite obvious. The accompanying sound effects are also brilliant as they perfectly convey the exact measure of hurt that each biker dishes out on a competing rival. The combat is still one of the most polished parts of the game and feels very thorough and fleshed out for what it is. Going fast, dodging cars, weaving in and out of traffic and taking turns at death-inducing speeds – all while still being able to swing a katana or a baseball bat with Victor Martinez-level accuracy – is exceptionally satisfying. However, I should note that despite mentioning wonky physics with the turning/handling, the game seems to be setup perfectly for momentum-based combat. I imagine with more fine-tuning to the animations and handling this will be resolved by release.
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